brain·child

 

FrontPage

Page history last edited by Riisha 2 yrs ago

Welcome to our brainĀ·child.

 

This is a repository of ideas conceived and fleshed out by two random people going by the names Kristiann and Riisha.

 

Currently we are only featuring our game ideas (ideas that we want to turn into games - flash games, console games, anything as long as it's a computer game) but this might expand in the future.

 

Sadly, none of these ideas are in production. If you'd like to help us into turning our ideas into walking, talking monsters, feel free to contact us. 

 


 

Who is Kristiann?

Kristiann, whose real name is Kristina, also goes by the name Kitten the Cat. She is an avid fan of computers...which naturally leads to being a fan of games. Has wanted to break into the industry ever since the beginning of time. Works as a (bored) ASP.NET developer if not coming up with ideas.

 

Who is Riisha?

Riisha's real name is Felizia, and she is lucky enough to have a foot inside the gaming industry door as a developer, although she'd like it better if it was her games that she was working on. A writer/artist/coder, she is multi-talented and is as eager as Kristiann to actually pump out some games.

 


 

News from the Sidelines

 

02 November 2007

09:11 AM

 

Recently, as Riisha was nosing about at her workmates' cubicles in the office, she stumbled upon one of her superiors playing with a freeware 3D program called MakeHuman. She watched him work about it and was excited to run home to attempt an installation in her backup computer (as her main PC/laptop had recently entered coma). It was pleasant to work with: a basic human model which is modified according to different aspects. She had lots fun modifying body sizes, arm, torso and leg lengths, and even specific features, such as the length of the nose, the wideness of the forehead, and others. It even reminded her a little of Sims 2. Then, she had even more fun posing the character, which gave her so much control, right from the turn of the torso, down to the curling of the toes and fingers. The program offered full mobility, and it was a delight to play with. Unfortunately, some good things aren't all good. MakeHuman was still in version 0.9, its pre-release form. Riisha found trouble saving her work and loading it again, and even lost the model she was playing with. She even had forgotten that the PC she was using had no renderer, and was not even able to take a snapshot of her finished product. Some functionality would be added in still later, such as hair, clothing and facial expressions (indeed, she was working with a naked, bald female who wore a blank expression on her face). Still, it was something that could be worth looking into, even though 3D was not in the immediate plan. Besides! It could be great for character designing later on... Who knows?

 

 

 

13 October 2007

11:23 PM

 

So Kristiann went to Supanova Sydney 2007. It was kind of depressing because last year's seemed bigger and better. And there wasn't even anything to spend on. Which was a shame, because she had actually prepared herself to spend this time. And the only two things she really wanted to buy (two Haruhi figures) got sold by the time she came back from the ATM. Cue entrance of the The Legend of Zelda: Phantom Hourglass. She didn't really expect to buy the game - it was never on her wishlist. Hey, she's not really a Zelda fan (*hides*) and she hasn't even bought Twilight Princess for the Wii yet. All because she was so bored at the convention, she tried some of the demo games at the EB games stall...and was blown away by the beauty of the controls in Phantom Hourglass. Two words: Stylus control. It was so natural and yet no other DS Adventure game has done it before. Kristiann loves games like PH - those who make use of every single feature of these newfangled consoles in the most effective way. That's why she's still up at half past eleven and writing all this crap. Because she wants to use the same controls for a lot of their game ideas...

Comments (0)

You don't have permission to comment on this page.